Odum will be the more valuable of the two for IDP, as he plays more often in the box. With Khari Willis injured, it will likely be a tandem of Andrew Sendejo and George Odum for the foreseeable future. For more extensive coverage of injury situations, see Jene Bramel’s latest Injury Rounds column. Note: The defensive player injuries covered in this column are not an exhaustive list but an attempt to cover the situations most likely to impact big play IDP squads. We will cover risers and fallers in the format, injury situations about which fantasy general managers need to know, and upcoming matchups to target. We will primarily focus on edge rushers but will also hit some of the other players and situations that will likely impact teams in big play leagues. Hopefully, following the guidance given in this column will have your rosters overflowing with a wealth of IDP riches. Memes popped up in the following days of Bucannon on top of piles of money and gold coins. The term was a reference to his defensive responsibilities but conjured images in viewers' minds of the huge game checks that Bucannon was earning at that time. This is, really, just a player preference because your AI crew members fight harder and better than most players you'll encounter in multiplayer.Years ago, when Deone Bucannon introduced himself as a “money linebacker” on Sunday Night Football, the audience had a good laugh. Going with heavily upgraded machine guns will always be a safe bet, but it doesn't hurt to throw a minigun in there, or even opt for a heavily upgraded semi-automatic sniper rifle. When choosing the weapons for your AI crew, I suggest the meta. For me, it is always about longevity and consistent output. Per the boosters you choose, well, I'd say go with what makes you feel the most comfortable for your playstyle. Then my Inspirer allows me to go down every once in a while without worrying about them trying to pick me up in the middle of a huge mob and dying right on top of me. The shield piercing AI almost always guarantees that I don't have to worry about those pesky shields locking themselves into invulnerable corners and downing me while I try to jump-shot their heads. My ammo boosting AI ensures that I never have to stop running and gunning. If you do go shotguns, however, move to the Ammo Specialist skill tree. The meta for this build would be running a machine gun primary and a pistol of your choice for taking out those pesky snipers. If shotguns aren't for you, then I'd advise plugging those leftover skills into whatever tree supports your preferred weapons. Often times going up this skill tree has me as the top player in every lobby I join. The reason I list it is because going up this skill tree, as I have, allows you to hit hard and fast while also being that proverbial damage sponge. If I'm being wholly honest with you, you can totally disregard this skill tree if you'd like. Once you have all that, if you decided to go in order, we move on to the Shotgunner tree. This should have unlocked the top most tier, and you'll want to Ace that skill as well so that you can gain access to the heavy tactical combine armor. After that, as per the picture of my skills, you'll want to Ace the Bullseye skill. To begin with in the Tank tree, you need to level all five of the lower-tier skills to their first rank.